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About Maya

Maya is a 3D modeling software that enable visual effects artist, modelers, and animators to imagine and design high-quality content for films, games, and advertising. It contains 3D animation, simulations, and rendering feature sets.

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  • Mobile
  • API
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Features & Specifications


Supported languages
Serviceable Area
World Wide
Supported Platforms
  • Desktop Windows
  • Desktop Mac OSX
  • Desktop Linux

Ratings Summary

Domain Authority 88
Alexa Rank 832
Platforms 76

Maya Demo Video

Maya Screenshots

Plans & Pricing



  • Dynamicsandeffects
  • 3D animation
  • 3D modeling
  • Pipeline integration
  • 3D renderingandimaging
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Critic Reviews

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User Reviews

  • 3 In total

  • User review from

    Alejandra López

    I've been using maya for 2 years, and this software is just as amazing as people say (for anyone who didn't know it yet) it is no wonder why it is one of the most used 3D softwares for game and animation industries. I mainly wanted a software for sculpting in order to make 3D printings, but when I started using it all the tools made it look like a program just for advanced animators. I started looking for tutorials and clases, and ended up doing small animations.

    I never thought that with a little bit of patience, persistence, several video tutorials (a bunch of them), and classes, I could learn to make characters that look like they've come out of a Pixar film.

    Pros :

    • When you make animations it also allows you to control the perspective of the camera, having full 3D control of the whole environment.
    • It amazes me all the materials this software is able to simulate (fluids, textures, skin, fur, hair, muscle, cloth, metals, wood, plastics, everything you can imagine). So you end up with very realistic settings, characters, and environments.
    • I believe it is a great tool for professional animators, or for those who want to become professionals. Other than that I wouldn't recommend it for someone who would like to make animations as a hobby.

    Cons :

    • I am still a beginner so I can't say much about technical / effects stuff.
    • Other than how hard i've found it is to be an animator, I also have noticed that there are little beginner resources that help you learn the basics of how to use this software, most books about it are complete garbage (like Autodesk Maya 2016 Basics Guide by Kelly Murdock) making it way more complicated instead of helping, looking at videos and having to pause, replay and replay it's just too unpractical, at least it is for me.
    • I recommend that you take classes in order to take full advantage of this software.

    • April 19, 2016
  • User review from

    Eric Matthews

    As a user of Autodesk Maya since version 1.0 (Back when it was Alias Wavefront's groundbreaking love child, forged from the SGI versions of three CG products) discussing Maya's lineage is important here, as its establishes the foundation to what makes it such a workhorse tool. From the start, Maya was designed to do EVERYTHING to a Cinema standard and for over 18 plus years, that's what Maya has done, allowed the user to accomplish almost anything needed for cinema level visual effects. In that simple explanation explains the power of Maya and the pain for the Maya user. It's an environment in which literally ANYTHING you dream of can be accomplished, but it doesn't give away it's secrets easily, it comes at a cost... your soul (Just kidding).

    There's a saying that many Maya users use, learning Maya isn't a job, it's a lifestyle. The software's power lies in its vast customizable toolset, flexibility, powerful scripting environment and a maturity borne of thousands of feature films, commercials, and R and D. In fact, Maya's ability to show what is possible is what makes it so difficult to appreciate. The user looks at incredible imagery and soon learns that it is possible, but not without an enormous dedication to learning the software (or a TD (Technical Director) on staff). In comparison to such tools as Cinema 4D, in which task such as Motion Graphics are part of the expected user's reason for buying, tools specifically designed to speed and accelerate getting client ready content created (and imported into tools such as After Effects) are promoted and integrated into the software.

    Maya in contrast, doesn't provide many shortcuts. That opens creativity, but means you first have to learn the software and the workflow before you can fully explore and exploit that creativity.

    Pros :

    • Vast flexibility, ability to complete any task inside one environment.
    • Powerful Toolset.
    • Best in Class Character Animation.
    • XGen, powerful procedural instancing.
    • Improved Hypershade.
    • Support for High-Resolution Displays.
    • NParticles, NCloth advanced, updated Cloth and Particle simulation .
    • Vast Renderer Plugin support (Vray, Mental Ray, PRman, Arnold, Maxwell, more).
    • Huge, robust Plugin library to choose from.
    • Scripting in Python, Mel, C .
    • Reads, imports and exports to FBX, Alembic, OBJ Formats.
    • Cross round tripping to Max, Motionbuilder, Mudbox.
    • Works with most Point Cloud and PRN Datasets.
    • New GUI, Modeling Tools.
    • Huge Learning, Tutorial Base.

    Cons :

    • Steep learning curve.
    • Workflow outdated.
    • Simple task requires scripting to get similar results others provide out of box.
    • Functions as part of Autodesk's three prongs (now two pronged) attack, so some functionality is crippled as to not intrude on sister product's offering.
    • Modeling tools continue to lag behind competition.
    • Better workflow and interface with Character creation tools such as Autodesk's own Character Generator.

    • April 15, 2016
  • User review from

    Jesse Snader

    Maya has proved to be a highly professional solution for 3D modeling, animation and rendering all in one very powerful package. Maya has won awards for professionalism and power and is one of the leading industry 3D animation packages.

    One of the several reasons for this is that Autodesk Maya offers a huge amount of objects and effects to work on your projects and because Autodesk Maya is based on an open architecture, meaning all your work can be scripted or programmed using a comprehensive and well-documented API (Application Programming Interface) or one of two embedded scripting languages. Either the Maya Embedded Language (MEL) or Python. This combination of openness combined with industry standard 3D visual effects, computer graphics, and character animation tools is more than enough for professional film, television, game development, and design projects.

    The Autodesk Maya interface is well-organized for such a powerful program and different aspects such as dynamics, animation or polygons are directly accessible using the tabs. Within the tabs are advanced editing features in fields like rendering, animation and relationships. The timeline at bottom of the interface allows you to animate and control the evolution of your modeling project. However If you are new to Maya, there are lots of tutorials and tips on how to get started.

    The Help menu is also full of great tutorials and offers links to learning resources. Autodesk Maya is a real solid 3D modeling application that still keeps setting the industry standards. I would highly recommend this program to other industry professionals.

    Pros :

    • Many objects and animations to work with Python scripting language.
    • Lots of learning resources online 64 bit.

    Cons :

    • Lengthy installation.
    • Slow startup time.
    • Confusing to learn for beginners.

    • February 2, 2016
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