Logo for Blender

Blender

Logo for Blender

Blender Coupons, Reviews, Comparisons and Alternatives


About Blender

Blender is a free open source 3D graphic software that helps you create visual effects, animated films, art, and 3D printed models. The product has a lot of interesting features into it like 3D modeling, raster graphics editing, texturing, UV unwrapping, particle simulation, rigging and skinning, etc.

Blender is fully integrated multi-view and stereo pipeline, it also contains a game engine that supports mist attributes animation and allows smoother LOD transitions.

  • TBD

    Score

    0 Critic Reviews

  • Provided by
  • Platforms
    Web based
    Windows
    Mac OSX
    Linux
  • Mobile
    iOS
    Android
  • API
    Availability
  • Pricing
    View details
    Free Trial
    Subscription Plans
    Free Plan

Features & Specifications

Specifications

Supported languages
English
Serviceable Area
World Wide
Supported Platforms
  • Desktop Windows
  • Desktop Mac OSX
  • Desktop Linux

Ratings Summary

Domain Authority 85
#2
Alexa Rank 5668
#2
Platforms 76
#2

Blender Demo Video

Blender Screenshots

Plans & Pricing

Blender

Try it Now

Features

  • Photorealistic Rendering
  • Fast Modeling
  • Realistic Materials
  • Fast Rigging
  • Animation toolset
  • Sculpting
  • Fast UV Unwrapping
  • Full Compositor
  • Amazing Simulations
  • Game Creation
  • Camera and Object tracking
  • Library of Extensions
  • Video Editing
  • File Formats
  • Flexible Interface
View All

Critic Reviews

View All

User Reviews


  • 6 In total

    5
    3
    4
    2
    3
    1
  • User review from

    daniel becerra

    Blender is certainly very good but different compared to the market leaders. And most people learned only to use the market leaders software. That’s why they don’t like Blender. As an amateur Blender user, I recommend starting with small tools, I can tell you that Blender is very productive. And it’s the only software I’ve seen that can do so many various tasks (3d edit, UV map, video editing, game editor…) with the same interface and still be very usable.

    I used Maya for quite a few years before I discover blender. Now I only use Blender for my work, and I never look back, Blender is more than good enough for me. Most people in the 3D industry tend to look bad at blender because of some prejudice that "a professional software should be paid for". I just really don't know, but Blender is just a good as any software, at the end, it's the artist, not the software who makes the difference.

    Pros :

    • Price: Blender it's free.
    • Great speed in the workflow as you learn to use it. This comparison can be done with top paid software.
    • Blender's UV tools are fantastic.
    • Setting an object's origin is not a fidgety and can be done to the exact micrometer.
    • Poly modeling in Blender is accurate and quick when you learn the hotkeys.
    • LoopTools: This is a great plugin that makes modeling a Joy. I just haven't seen any script.
    • MakeHuman: This is and outstanding plugin which helps you to model humans very fast..
    • Incredibly customizable input.
    • Blender has sculpting tools inside the package, other software like Autodesk want's to sell you and entire different package for that.
    • Works great with Unity for 3D games.

    Cons :

    • Learning Curve is really hard.
    • Intimidating UI.
    • Not very good acceptation on the 3D market (but I think this will change).

    • July 4, 2016
  • User review from

    Paul Duterque

    Blender is an open source 3D software. You can model 3D pieces, texture them, create scene in which incorporate them, do renders, and videos. It is also possible to create Video games with it. The possibilities that Blender offers are infinite. The software has lots of plugins which respond to lots of different user needs. It is appropriate for beginners and professional. I began 3D modelling by using blender some years ago, then changed for other software due to the software I had to use for my studies. And now that I finished my studies I regularly and more frequently come back to it and learn new things about it, make me wondering if I'm not finally ended up by turning definitively to it.

    Pros :

    • Blender Is an open source and free software. It regularly offers new options and tools that are very close to the user needs as the main developers are the users themselves.
    • Despite all the incorporated tools inside it which allow you to realize an entire project, the software is very light and never crashes. The fact that there are so much tools, make your workflow project more efficient as you don't have to change software regularly.
    • The community of Blender is very active and you can find a tutorial for everything, from the modelization, to the motion tracking of videos. By using this software, you will.

    Cons :

    • Blender is not so much used in the industry world, which make it not so much attractive.
    • The interface is not friendly, despite its frequent evolution version after version.
    • Although it's variety of tools, some need to be improved in order to be more efficient, such as the modeling tool and automation tools that are present on other concurrent software.
    • Even if you don't need a powerful computer to run Blender models in it, you will need a powerful one when you plan to do renders. It's integrated render tool "Cycles" require a good graphical card in order to do render in an acceptable time. andnbsp;

    • May 9, 2016
  • User review from

    Stefan Boeykens

    I've been using Blender on and off over the years. It has always been the 3D animation tool that does things differently. This is not really a problem if you're focusing on one system only or when you are not using it with other 3D animation systems. The interface, the controls, the navigation, the shortcuts, the way of selecting and manipulating is all different from the regular 3ds Max, Maya or Cinema 4D competitors.

    I really want to be more fluent with the software, but in my niche (Architectural 3D modelling, visualisation and BIM), it doesn't work the way I want it to: I prefer the "n-gon" approach in SketchUp (faces with more than 3 or 4 vertices which still act as a single face) for quick modelling (Push-Pull, interference and geometry cleanup) and the structured BIM approach from ArchiCAD for more technical design and construction documentation.
    To use Blender only as a visualisation system is not so efficient anymore. To me, it is NOT an alternative to SketchUp and ArchiCAD. So I'm not using it for my work.

    Pros :

    • Open Source, freely available on (almost) any platform (not only Windows and OSX, but also Linux and possibly other UNIX variants).
    • Extensible and already quite complete, out-of-the box: it can be used as part of a rendering and animation pipeline. There are even render farms with Blender support.
    • Integrated or external rendering: there is now the Cycles rendering engine, but Blender can also be used with some external engines. Support and completeness varies, though.
    • Scriptable using Python, which is fully integrated.
    • Decent modelling and animation support: very complete toolset, at least with the focus on SubD modelling and character animation. Alas less so for CAD or technical modelling.
    • Integrated compositing, allowing you visual control over a compositing workflow and non-linear editing. Maybe not as user-friendly as After Effects, but it's there when you need it.
    • Own "Game Engine" available, the Blender-Player. You can define interaction between objects, with some behaviour-nodes and also through scripting. Not so easy, but you can run it all inside Blender. That said, an engine like Unity also has Blender support included.

    Cons :

    • Interface and user interaction choices are different than everything else: e.g. selecting with the right mouse button and assigning a rotation center with the left one. You can change it, if you want, but that is usually not something you would do on day 1. That said, there is now also an option to have a main default configuration which more closely resembles 3ds Max or Maya, which will help with users coming from other software.
    • File format support for traditional 3D formats is OK (3ds, OBJ, Collada, FBX), but if you work with CAD/BIM software, with their proprietary formats (AutoCAD, Revit, ArchiCAD), it is not possible. That said, there is some support for IFC, so you can get a BIM model into Blender, with some effort. Alas, IFC files don't have proper texture coordinates, so they will take quiet some setup.

    • January 7, 2016
  • User review from

    Maryna Bondarenko

    Blender is a unique application. It offers the professional 3D toolset that is worth thousands of dollars. But if you decide to learn Blender, you will face a lot of issues (even if you are already engaged in the creation of 3D graphics). Blender is not like Maya, 3ds Max and other commercial applications. Fortunately, there is good documentation, but it not always helps. 3D editors often have similar interfaces. You will find the main window components in Blender, but it is not intuitive. You need to spend hours to learn the basic components of the app, the location of the tools, as well as some commands to control the interface. Besides, to work in Blender you have to learn a long list of keyboard shortcuts. Without knowledge of hotkeys working in the program, it's just impossible. If you already have some experience with 3D editors like 3ds Max or Maya, you can activate the desired profile in the Blender settings and use the usual keyboard shortcuts. Owners of laptops that work with the touchpad may encounter a problem when managing a 3D scene in the viewport. Most mobile PC touchpads are not equipped with middle-click, so some of the commands in Blender cannot be performed. Sometimes the driver for the touchpad provides the ability to emulate pressing of the middle mouse button, but this option is not always working properly on the laptop. Fortunately, the Blender provides a solution to this problem. Open the window with the program settings by selecting the menu `File > Preferences`, click the Input tab and select the option `Emulate 3 Button Mouse`.

    Pros :

     Regular updates, cross-platform, high performance, low system requirements Various tools: from tracking and three-dimensional sculpting to fluids and hair simulation Integrated game engine

    Cons :

    Poor menu system, the need to learn keyboard shortcuts Standard render engine (Blender render) does not allow to calculate the scene based physics Limited number of presets for many instruments. E.g. just 19 brushes for sculpting, only three presets to simulate types of fabric, etc.

    • October 25, 2015
  • User review from

    Amelia Edwards

    If you've been looking at all the amazing advances in computer animation and 3D printing, Blender offers a budget-friendly way to learn.

    Pros :

    The software is free, quite powerful and not too difficult to learn. There are thousands of tutorials available online for people with all levels of experience in 3D modeling. Many are free and quite, a few more are available on instructional websites for a fee. If using a reference book along with tutorials is better for your learning style, I recommend “The Complete Guide to Blender Graphics” by John M. Blain. Once you've started creating your models, there's a lot you can do with them: - Create some fairly sophisticated lighting effects. - Render static images. - Create simple and complex animations. - Take your rendered animations and apply some post-production effects with the compositing tools. - Rig objects and characters for use in video games and simulations. Unity is a good example of a game engine that is very Blender friendly. - Export the model for 3D printing. Blender also incorporates a pretty decent little video editor that you can use with any video, not just Blender animations. If you have previous experience with Maya, there are settings available to shift the keyboard shortcuts to the Maya setup to ease the transition. (Not a Maya user, but I'm told it's handy.) There are a lot on unexpected uses for this software. I built a ridiculously low-resolution version of my house to see how some renovations would look. There is specialty software out there for this sort of thing, but I was less interested in architecture than where the light was going to bounce at different times of year. Once I figured out my angles and directions, it was easy to ensure that I was going to get the effect that I wanted in real life. I fudged a bit on my math, but still got a pretty decently realistic result.

    Cons :

    If you're not already an experienced user of 3D software, the myriad of windows and menus that make up the interface can be a bit overwhelming. When you're learning any completely new software, it's pretty normal to get overwhelmed, and the best way to deal with it is to follow along with some simple tutorials until things start to feel comfortable. As I mentioned before, there are thousands of videos and step-by-step tutorials available online. I mentioned 3D printing. Though you can model and sculpt in Blender for printed output, it's not the best software out there for the job if you're going for a high degree of accuracy in dimensions.

    • September 21, 2015
  • User review from

    Alec Bruns

    I've known about Blender for quite some time; however, I always knew about it. So when I wanted to start learning and messing around with 3D modeling, I went for Blender. There are tutorials everywhere, but even without them finding your way around the blender basics are not hard. You can do many things with it, make a bowl, make pipes, make giant robots, or even models of literally whatever you want. It's complex tools allow for realistic physics for objects once they are assigned certain materials (for example: I made an object with a fabric material and allowed it to fall into a cup. Ended up looking really cool). The learning curve is fairly lax at first but it does get steep quickly. That is just how it is. Overall, Blender is a great program and it can be used for professional or recreational uses.

    Pros :

    It is easy to learn and free. Those are the big ones. Being a free program is very attractive for new users who are not sure if they want to do 3D modeling. Not only is it free but, the user interface is also very neat and easy to use. The UI also has great tool tips and great customization for whatever project you may be working on. Blender has great power and even greater rendering abilities. Ultra-realistic models can be rendered with specific lighting and even backgrounds to get the right atmosphere. This allows users to show their employers or themselves what an idea will look like once made in the real world. This potential can save a large amount of money and added with the free price tag of Blender is an amazing deal. As long as your computer can handle it, you can render amazing scenes to see how your object will look at its completion or in its intended location/use.

    Cons :

    That said, the most complex tools have a very high learning curve. To really make the best models out there, you need to spend a good amount of timing learning the software. Not only that, but to render complex models at a high resolution, a very strong computer is required. If it is not owned, then the render will either take hours upon hours or just not work.

    • September 17, 2015
View All Alternatives

Alternatives to Blender

Blender

Free Download: 3D Modeling Software Pricing Guide

Enter your email and press continue to start downloading.

Detailed comparison of the 10 best 3D Modeling software!

One last step to begin your download:

Complete this brief form and we'll email you the PDF document.

Thank you for downloading the white paper..

The white paper has been sent to your email. You can also download it right now from this URL: